Learn-to-earn: you pick what they practice to unlock the fun
Learn-to-earn lets you choose the subject and grade, and your child solves age-appropriate puzzles to unlock the fun. You turn it on, pick (say) kindergarten counting or first-grade reading, and your child earns flying, new animals, and armor by answering. Questions are read aloud for pre-readers, and answers are graded on the server so they can't be guessed by peeking at the page.
How it works
- You turn it on and pick the subject and grade.
- Your child plays and, to unlock something, solves a short puzzle.
- They earn the reward — fly, an animal, armor — and ask to do more.
It's a parent-held dial, not a curriculum: you decide what to lock and how much. The only currency your child spends is learning — never money.
See it: earn a reward by learning
This is the loop your child plays — answer a question and a locked tool, national park, or animal unlocks. (Tap the answers to try it.)
Something new to earn every month
Every month a new artifact arrives — a national park, a tool, a piece of armor, a block, or an animal. Never to buy — always to earn. No money to pay, ever; just new learning opportunities for your kids.
Kindergarten
Counting, simple shapes, and early number sense — short, picture-based questions, read aloud so a pre-reader can play independently.
1st grade
Single-digit addition and subtraction, sight words, and basic patterns — still read aloud, with difficulty you choose.
2nd grade
Two-digit math, simple word problems, and more spelling — the same earn-the-fun loop, scaled up.
We describe what the feature does — you pick the subject, it's read aloud, answers are graded server-side — and don't make claims about test scores or outcomes.
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